- related with
- skinner box
- variable ratio schedule of reinforcement
- the compulsion loop: addicted to the possibility of winning
- anticipation, action, reward
- sensory overload example in candy crush
- screen shaking, bright color, winning sfx
- make you stay
- loss aversion (pain from loss > pleasure from gain) streak
- sunk cost fallacy
- game that really fun vs game that fun because it’s manipulating your brain chemistry
Note
- constant sensory overload - reshape how we interpret winning
created on: Wed Aug 12 2026